VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents
Identifieur interne : 000D79 ( Main/Exploration ); précédent : 000D78; suivant : 000D80VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents
Auteurs : Wonwoo Lee [Corée du Sud] ; Chinta Ram Babu [Corée du Sud] ; Jongweon Lee [Corée du Sud] ; Woontack Woo [Corée du Sud]Source :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2007.
Abstract
Abstract: In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents(UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with the contents. It also augments users in the virtual environment. The four components of VR@Home system, image-based modeling, real-time user segmentation, real-time soft shadow generation, and tangible user interface, provide solutions to the challenges emerging from the limitations of home environment. The proposed system is not only for 3D UGC creation, but also can be applied to interactive on-line education, personal broadcasting, and entertainment such as video games.
Url:
DOI: 10.1007/978-3-540-73011-8_11
Affiliations:
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Le document en format XML
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<front><div type="abstract" xml:lang="en">Abstract: In this paper, we propose VR@Home, an immersive contents creation system for 3D User-Generated Contents(UGC). VR@Home system enables users to create realistic 3D contents for themselves and to interact with the contents. It also augments users in the virtual environment. The four components of VR@Home system, image-based modeling, real-time user segmentation, real-time soft shadow generation, and tangible user interface, provide solutions to the challenges emerging from the limitations of home environment. The proposed system is not only for 3D UGC creation, but also can be applied to interactive on-line education, personal broadcasting, and entertainment such as video games.</div>
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